Monday, May 14, 2012
Demo Reel (Final)
Sunday, May 13, 2012
"Space Chase" (Final Version)
Tuesday, May 8, 2012
Demo reel progression
Sunday, May 6, 2012
"Space Chase" Updated Progress
so this week I've gotten a little farther. I created a rough animation of the project. It's almost there, I just need to texture the ships, export the ships exhaust I made in Maya and after re-rendering everything, I'll composite all of the elements in After Effects where in the end I'll apply some After Effects tweaks and of course add audio and sound FX. Thanks for checking the progress out so far, hopefully it will be smooth sailing going down the stretch.
Sunday, April 29, 2012
"Space Chase" Progess
Hello all,
so this is as far as I've gotten with the "Space Chase" project. All of the elements are pretty much in place. This past week I decided to create a "prey" ship. I know that I mentioned that I would just duplicate the one ship for the sake of time, but it kept gnawing at me, it just felt like it would cheapen the project; so I created a ship that would be the "prey". I textured the asteroid and created a space setting for everything to take place even placing everything within a sky-dome. Going forward, this week I plan on planning the chase and creating the effects I'd like to use for the project such as lasers, explosions and debris from the asteroids hit by the lasers. If there's time, I'll also begin texturing the ships but may wait on that till next week since that's the least of everything that needs to be worked on. A personal side bar, if there's time, I'd really like to get some cool lens flares in the shots; I think that will set the piece off nicely when it's all composited together in the end. Oh well, that's it for now, thanks for checking out the progress, hopefully I'll be able to stay on schedule and have everything planned for this week to show for next Sunday.
Sunday, April 22, 2012
Space Ship 3D Model
Hello, so this week I began production on the Space Chase project. I modeled the ship I'm going to use in the animation and as a matter of fact, to save time, I'm actually going to use the same ship as both predator and prey (time being a factor is the only reason for doing this). I may add a couple of little things to the model such as a gun barrel (nothing major but definitely a place where the viewer can see where the lasers can come from). Going forward, the next thing I'll be creating is the technical simulation that needs to take place in this assignment. To satisfy that portion of the assignment, I'll be creating explosions and laser fire to the asteroids the ships will be weaving in and around of. Thanks for checking the work in progress out, stay tuned for more in upcoming weeks.
Sunday, April 15, 2012
Pirate Ship Scene_Final Render
Pirate Ship 3D Model
These stills are the final model designs from the "Pirate Ship" project. This project was challenging and fun; really learned a lot from it, hoping to take it a step further for the next assignment.
Wednesday, April 11, 2012
Sunday, April 8, 2012
So this is the progress of my pirate ship project. I've textured about 98% of the ship with cannons and lanterns to finish texturing. I plan on finishing this up this week and moving back to the Westlok short; I have been working on that this week as well but didn't feel that I got far enough to post progress on it; the texturing of the pirate ship took a lot of my time. Stay tuned for follow ups.
Sunday, April 1, 2012
Sunday, March 25, 2012

I plan on bringing this project to completion as one of the requirements of the Animation Portfolio Review class I'm currently taking at Westwood College. As you can see, the project is still in production, in this version of the project, I have a combination of some finished rough animation and key animation; stay tuned for updates.
I'd like to work on the blending of this project some more. While working on it during a class called Advanced Digital Effects, I was bogged down with job work and this project. It was a tough juggling act to handle since this project in particular was pretty involved having to have created a combination of 3D, 2D, and working them all with the live action woman. I got an "A" on the assignment but always felt that it could be better. For this current class, I'd like to get back in there and blend the elements better; stay tuned for updates.
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